Import & Export Menu



Import


Amorphium supports importing 5 file types,
* FACT ( Electric Image ) * LWO ( Lightwave)* DFX ( Auto Desk ) * 3DS ( 3D Studio ) * OBJ ( Wavefront )
Although other programs will export these formats, Amorphium may or may not support them.
Example: Poser exports obj but Amorphium will not import an obj exported from Poser.
Unless you use a go between program like compose 1.1. But Amorphium will import a dfx
exported from poser without a go between program.
But the Programs listed above can all be imported directly into Amorphium.


The Import option is located on the program pull down menu.



When you select import the open dialog box appears.


locate and select the model you want to import and hit open.
If you select cancel you will cancel the import procedure.

There is also a select format type pull down menu on the open dialog box.
You can use this to view specific format type to select, or all format types.



If the model you chosen can not be imported you will get this error message.


If the model can be imported a import option menu will appear.
This menu will let you make adjustments to the mesh before its imported.


Sometimes Amorphium will not give you a error message, and this
menu will not come up. and nothing is imported, this has happened to me when trying to
import some obj and 3ds.


There is a preview window that shows the model that will be imported



Mesh density: lets you select the amount of polygons that will be added or subtracted from the object.
Since Amorphium is a real-time modeler, the amount of polygons is very important. To many polygons and
Amorphium respond slowly. Not enough polygons and the model will not take sculpting and distortion very well.
Select one by placing a dot in it's circle.


Remains Same: ( default setting ) this selection will leave the mesh with the same amount of polygons.
If your not sure about a models polygon count I suggest you use remain the same. Then adjust it with MeshMan
after you see how it responds in Amorphium.

Simplify: will lower the polygon count by a factor of four.

Quad: Will increase the polygon count by a factor of four.


Bring to Center:
This option will place the object in the center or the work space window.
Different 3D programs save objects in 3D space differently. All objects rotate and bank
around the objects center location ( where all axes meet ). If this location is off then the object
will rotate, bank and zoom in and out oddly. This option fixes this problem.
The default setting is enabled, to disable it remove the check from it's box.



Scale:
Scale let you adjust the size of the object. Some 3D programs scaling may be bigger or smaller
then Amorphium's. There is a value box were you can type in the number value.
Typing in a number value alone will not change the object size, you must
enable scale by placing a check in it's box.



Operations:
Lets you adjust some of the characteristics of the mesh.
You enable them place a check in it's box.


Remove Hierarchy: Removes the hierarchy or parent child relationship a model may have,
and creates a single object out of it. If you remove the hierarchy the object can not be ungrouped then regrouped again.

Join Vertices: welds together the vertices of the model. Vertices are control points on a path
which determines the shape of a polygon. Path begin, change angle, and end at vertices.
Use this option if the imported model crumbles or falls apart when you use morph, sculpting or distort tools on it.

Correct Normals: If some of the normals are backwards this option will correct them.
The normal of a polygon can be thought of as an arrow perpendicular to the
surface of a polygon. This arrow points away from the front of the polygon. In other words, if the
arrow is pointing at you, then you are looking at the front side of the polygon. If the arrow is
pointing away from you, then you are looking at the back of the polygon.
If an area of the model or object appears to be shaded black, then use this option to fix it.

Invert Normals: inverts all the polygons of the model or object to face the other way.
If the model won't shade at all use this option.


The rotate option will rotate the model 90 degrees on the selected axes.
Even though all axes can be enabled at once only one will be applied.
Different 3D programs save objects in 3D space differently, so you may need to
use this option to make the object face forward or right side up when it's in front view.



If you press the Cancel or Ok button the model will be imported with the selected settings.






Export


Amorphium supports exporting 6 file types, and Depth Scan.
* FACT ( Electric Image ) * DFX * 3DS * LWO(Lightwave ) * VRML * OBJ ( Wavefront )
Models exported from Amorphium my need to be sized, rotated or banked, and smoothed,
when their imported in other programs.


The Export option is located on the program pull down menu.
The current object in the 3D work space will be the object exported when you select this option.



If you try to export without an object in the 3D workspace
you will get this error message.



When you select Export the export menu appears.
Select what format type you want to exported by placing a dot in it's circle.


There is a image preview located in the upper right corner for each difference type file you can choose.



Depth scan: will export a 2D gray scale ( black & white ) image.
This image will be of the object in front view, so if you want a different side you will
need to use the rotate option in meshman to rotate the object so the side you want the
2D image to be of, will be in front view.
This gray scale image can be used for a bump map, ( HeightShop) or texture,
or even a mask in a paint program.


There are three options to choose from, to determine how the 2D image will appear.
Select one by placing a dot in it's circle.

Flat Front: is best if your going to map the depth scan to a flat object.

Cylindric: is best if your going to map the depth scan to a calendrical object.

Sphere: is best if your going to map the depth scan to a spherical object.

Picture size: lets you set the dimensions of the depth scan picture in pixels.
The first value box is width, the second is height.

The 2D depth scan image can be saved as these file types.


You will find this option on the save dialog box pull down menu.



Electric Image FACT: this will save the model in a format for Electric Image.
With this file type Amorphium texture and paint layers can
be saved with the model file.
To enable the Double precision option place a check in it's box.




DFX: This will save the model in the dfx format.


There are two options for dfx file types.
Select one by placing a dot in it's circle.

Poly line: is best used in 3D programs.

3D Face: is best used in engineering and blueprint programs like auto cad.
And may not import into some 3D programs.



3D Studio 3DS: This will save the model in the 3DS format.
This format can be used in a lot of 3D programs besides 3D Studio.




Lightwave LWO: This will save the model in the lwo format.
This format can be used in a lot of 3D programs besides Lightwave.




VRML: This will save the model in the VRML format.
With this file type Amorphium texture and paint layers can
be saved with the model file.
Enable 1.0 or 2.0 option by placing a check in it's box.




WaveFront OBJ: This will save the model in the obj format.
This format can be used in a lot of 3D programs besides WaveFront.
Poser uses obj format, also if the 3D program does not have a smooth
feature I suggest using obj if possible, because the object usually looks smoothest
when saved in the obj format.



Object:
For FACT and VRML there are some options for saving the surface layer with the file.
You enable them by placing a check in it's box.


Colored: Any painting you have done in paint and optics will be exported with the object.

Textured: the texture, its placement and deformation information will be exported with the object.


There is also a scaling option for all the format types.

1.000 is default with no scaling changed. 2.000 will double the scale. 0.500 will half size the object.


If you press cancel the export will be aborted.


If you press OK the save dialog box will appear and you select a location
on your computer to save the object with the file format and setting you selected.



Amorphium Tutorials