Amorphium supports importing 5 file types,
* FACT ( Electric Image ) * LWO ( Lightwave)*
DFX ( Auto Desk ) * 3DS ( 3D Studio ) * OBJ ( Wavefront )
Although other programs will export these formats,
Amorphium may or may not support them.
Example: Poser exports obj but Amorphium will
not import an obj exported from Poser.
Unless you use a go between program like compose
1.1. But Amorphium will import a dfx
exported from poser without a go between program.
But the Programs listed above can all be imported
directly into Amorphium.
The Import option is located on the program pull down menu.
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When you select import the open dialog box appears.
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locate and select the model you want to import and
hit open.
If you select cancel you will cancel the import
procedure.
There is also a select format type pull down menu
on the open dialog box.
You can use this to view specific format type
to select, or all format types.
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If the model you chosen can not be imported you will get this error message.
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If the model can be imported a import option menu
will appear.
This menu will let you make adjustments to the
mesh before its imported.
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Sometimes Amorphium will not give you a error message,
and this
menu will not come up. and nothing is imported,
this has happened to me when trying to
import some obj and 3ds.
There is a preview window that shows the model that will be imported
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Mesh density: lets you select the amount of polygons
that will be added or subtracted from the object.
Since Amorphium is a real-time modeler, the
amount of polygons is very important. To many polygons and
Amorphium respond slowly. Not enough polygons
and the model will not take sculpting and distortion very well.
Select one by placing a dot in it's circle.
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Remains Same: ( default setting ) this selection
will leave the mesh with the same amount of polygons.
If your not sure about a models polygon count
I suggest you use remain the same. Then adjust it with MeshMan
after you see how it responds in Amorphium.
Simplify: will lower the polygon count by a factor of four.
Quad: Will increase the polygon count by a factor of four.
Bring to Center:
This option will place the object in the
center or the work space window.
Different 3D programs save objects in 3D space
differently. All objects rotate and bank
around the objects center location ( where all
axes meet ). If this location is off then the object
will rotate, bank and zoom in and out oddly.
This option fixes this problem.
The default setting is enabled, to disable it
remove the check from it's box.
Scale:
Scale let you adjust the size of the object.
Some 3D programs scaling may be bigger or smaller
then Amorphium's. There is a value box were
you can type in the number value.
Typing in a number value alone will not change
the object size, you must
enable scale by placing a check in it's box.
Operations:
Lets you adjust some of the characteristics
of the mesh.
You enable them place a check in it's box.
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Remove Hierarchy: Removes the hierarchy or parent
child relationship a model may have,
and creates a single object out of it. If you
remove the hierarchy the object can not be ungrouped then regrouped again.
Join Vertices: welds together the vertices
of the model. Vertices are control points on a path
which determines the shape of a polygon. Path
begin, change angle, and end at vertices.
Use this option if the imported model crumbles
or falls apart when you use morph, sculpting or distort tools on it.
Correct Normals: If some of the normals are backwards
this option will correct them.
The normal of a polygon can be thought of as
an arrow perpendicular to the
surface of a polygon. This arrow points
away from the front of the polygon. In other words, if the
arrow is pointing at you, then you are
looking at the front side of the polygon. If the arrow is
pointing away from you, then you are looking at the back of the polygon.
If an area of the model or object appears to
be shaded black, then use this option to fix it.
Invert Normals: inverts all the polygons of the
model or object to face the other way.
If the model won't shade at all use this option.
The rotate option will rotate the model 90 degrees
on the selected axes.
Even though all axes can be enabled at once
only one will be applied.
Different 3D programs save objects in 3D space
differently, so you may need to
use this option to make the object face forward
or right side up when it's in front view.
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If you press the Cancel or Ok button the model will be imported with the selected settings.
Amorphium supports exporting 6 file types, and Depth
Scan.
* FACT ( Electric Image ) * DFX * 3DS * LWO(Lightwave
) * VRML * OBJ ( Wavefront )
Models exported from Amorphium my need to be
sized, rotated or banked, and smoothed,
when their imported in other programs.
The Export option is located on the program pull
down menu.
The current object in the 3D work space will
be the object exported when you select this option.
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If you try to export without an object in the 3D workspace
you will get this error message.
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When you select Export the export menu appears.
Select what format type you want to exported
by placing a dot in it's circle.
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There is a image preview located in the upper right corner for each difference type file you can choose.
Depth scan: will export a 2D gray scale ( black
& white ) image.
This image will be of the object in front view,
so if you want a different side you will
need to use the rotate option in meshman to
rotate the object so the side you want the
2D image to be of, will be in front view.
This gray scale image can be used for a bump
map, ( HeightShop) or texture,
or even a mask in a paint program.
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There are three options to choose from, to determine
how the 2D image will appear.
Select one by placing a dot in it's circle.
Flat Front: is best if your going to map the depth scan to a flat object.
Cylindric: is best if your going to map the depth scan to a calendrical object.
Sphere: is best if your going to map the depth scan to a spherical object.
Picture size: lets you set the dimensions of the
depth scan picture in pixels.
The first value box is width, the second is height.
The 2D depth scan image can be saved as these file types.
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You will find this option on the save dialog box pull down menu.
Electric Image FACT: this will save the model in
a format for Electric Image.
With this file type Amorphium texture and paint
layers can
be saved with the model file.
To enable the Double precision option place
a check in it's box.
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DFX: This will save the model in the dfx format.
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There are two options for dfx file types.
Select one by placing a dot in it's circle.
Poly line: is best used in 3D programs.
3D Face: is best used in engineering and blueprint
programs like auto cad.
And may not import into some 3D programs.
3D Studio 3DS: This will save the model in the 3DS
format.
This format can be used in a lot of 3D programs
besides 3D Studio.
Lightwave LWO: This will save the model in the lwo
format.
This format can be used in a lot of 3D programs
besides Lightwave.
VRML: This will save the model in the VRML format.
With this file type Amorphium texture and paint
layers can
be saved with the model file.
Enable 1.0 or 2.0 option by placing a check
in it's box.
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WaveFront OBJ: This will save the model in the obj
format.
This format can be used in a lot of 3D programs
besides WaveFront.
Poser uses obj format, also if the 3D program
does not have a smooth
feature I suggest using obj if possible, because
the object usually looks smoothest
when saved in the obj format.
Object:
For FACT and VRML there are some options
for saving the surface layer with the file.
You enable them by placing a check in it's box.
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Colored: Any painting you have done in paint and optics will be exported with the object.
Textured: the texture, its placement and deformation information will be exported with the object.
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There is also a scaling option for all the format types.
1.000 is default with no scaling changed. 2.000 will double the scale. 0.500 will half size the object.
If you press cancel the export will be aborted.
If you press OK the save dialog box will appear
and you select a location
on your computer to save the object with the
file format and setting you selected.
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