MERGING OBJECTS



By Default all objects start or are created in the center of the Composer workspace. This is known as Null or World Space center or 0.000 XYZ coordinates. When A new object is created by merging 2 objects together, the new object is created to this null ( world space center ). By placing one of the many objects to be merged together at null world center ( 0.000 XYZ ), and using it as the primary object when doing merge operations the new object will be created in the exact space the old object is located. So you won't have to reposition or align the new object every time a merge operation is done.

An easy way to position an object or check an object position is to use the Position Menu.


Position Drop Down Menu

Position Menu


1. I created the head of this Pokemon figure, then positioned it using the rotate and bank tools in Tools & Distorts. The Distortion tool work in Object Space, so rotating, banking and centering with the Distort tool do no effect the objects position in Composer, since Composer is World Space. Using the View tools in any of the workspaces do not effect the Composer position either, because view tools work in Camera Space.

Wireframe

Rendered



2. Then I made the rest of the Pokemon's body parts. And aligned them in Composer. It's easiest to do the positioning and aligning with perspective disabled, also check positioning in at least 3 different views ( top, side, front ). Locking the axis will also help when making precise placement of objects.


Before Positioning

After Positioning

3. Then I started merging the pieces together by selecting the head ( null object ) first then the a body part and use the Merge command. It's a good idea to merge hard to reach objects first ( like the eyes in this case ), because every time you merge a new object is created on top of the old objects. So if you wait till many objects are created you will be trying to go through 2 or more mesh to get to an object that needs to be merged. I did the merge below randomly to show that the null object stays in place through all merging.


Head ( null object )

Head & Leg

Head, Leg, Arm

Head, Leg, Arm, Wing


At any time you can go to the Position Menu and fix the object if you accidentally move it off of null.


The Pokemon Card


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