An easy way to position an object or check an object position is to use the Position Menu.
Position Drop Down Menu |
Position Menu |
1. I created the head of this Pokemon figure, then positioned it using the rotate and bank tools in Tools & Distorts. The Distortion tool work in Object Space, so rotating, banking and centering with the Distort tool do no effect the objects position in Composer, since Composer is World Space. Using the View tools in any of the workspaces do not effect the Composer position either, because view tools work in Camera Space.
Wireframe |
![]() Rendered |
2. Then I made the rest of the Pokemon's body parts. And aligned them in Composer. It's easiest to do the positioning and aligning with perspective disabled, also check positioning in at least 3 different views ( top, side, front ). Locking the axis will also help when making precise placement of objects.
![]() Before Positioning |
![]() After Positioning |
3. Then I started merging the pieces together by selecting the head ( null object ) first then the a body part and use the Merge command. It's a good idea to merge hard to reach objects first ( like the eyes in this case ), because every time you merge a new object is created on top of the old objects. So if you wait till many objects are created you will be trying to go through 2 or more mesh to get to an object that needs to be merged. I did the merge below randomly to show that the null object stays in place through all merging.
![]() Head ( null object ) |
![]() Head & Leg |
![]() Head, Leg, Arm |
![]() Head, Leg, Arm, Wing |
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