MeshMan



The MeshMan menu lets you manipulate characteristics of the object or
shape that's in the work space window. MeshMan's menu is located on the new pop-up
menu at the bottom of the work space.



Selecting MeshMan will bring up the Mesh Man window. When you uses MeshMan
a new object will be generated in the work space window and added to the
choose list with the same name as the original object. The original object will not be affected
and still be available on the choose list.


There are three categories ( Mesh density, Operation and Rotate ) and an option to protect the
edges during the generating process.



Mesh Density
Controls the amount of polygons the object has. The more polygons the better
the object is to sculpt, distort, paint and texture. But the more polygons the bigger the object file size is.
Select one of the options by placing a dot in it's circle.


Remain same: leaves the polygon count the same. Use this when you just want to
use the Operation's or Rotate options.

Simplify: will decrees the polygon count of the entire object by a factor of four.

Quad: will increase the polygon count of the entire object by a factor of four.

Paint Adaptive: lets you choose the areas on the object that the polygon count will
be increased, reduced or remain the same by painting the object in Paint & Optics
before applying MeshMan to it.
To decrees the polygon count in an area paint it black.
To increase the polygon count in an area paint it white.
To make an area remain the same paint it gray.
Unpainted areas will not be affected.

Protect edges during decimation: Checking this option will prevent MeshMan from removing
any polygons from the edges of the object.




Operations
These option are mostly used on models and objects imported into Amorphium.
To select one or more place a check in it's box.


Remove Hierarchy: will remove the parent child structure of an object
with a hierarchy. If you want to ungroup the hierarchy so it can be regrouped
go to group/ungroup on the new menu.

Join Vertices: weld or knits the vertices. Vertices are control points on a path
which determines the shape of a polygon. Path begin, change angle, and end at vertices.
Use this option if the model crumbles or falls apart when you use sculpting or distort tools on it.

Correct Normals: will correct any normals that are facing the wrong way.
The normal of a polygon can be thought of as an arrow perpendicular to the
surface of a polygon. This arrow points away from the front of the polygon. In other words, if the
arrow is pointing at you, then you are looking at the front side of the polygon. If the arrow is
pointing away from you, then you are looking at the back of the polygon.
If an area of the model or object appears to be shaded black, then use this option to fix it.

Invert Normals: inverts all the polygons of the model or object to face the other way.
You can not invert normals without correcting normals to.



Rotate 90 Degrees
These option rotate the object 90 degrees in the selected directions.

Place a check in the box next to the direction or directions you want the object to rotate.



Pressing the cancel button will close MeshMan and not generate a new object.
Pressing OK will close MeshMan and generate a new object with all the selected options.


Amorphium Tutorials