Morph

The purpose of this tutorial is to explain morph and the morph tools in Amorphium.


Morph is the process of changing one object to another. In Amorphium
you can morph organic shape 1% to 100%. Morphing organic shapes or shapes with the same number of polygons and vertices is called basic morph. All of Amorphium basic object ( organic ) have the same number of polygons and vertices
therefor can be morph 100%. Example you can morph an organic sphere into an organic cube.
Morphing synthetic or shapes with different number polygons and vertices is called shape morph. With shape morph Amorphium attempts to build a map between the vertices of one object and the vertices of the other.
Therefor you do not end up with the morph shape looking identical to the one you morph it with.
All the standard shapes are synthetic, so are imported shapes FontMan, Meshman and shapes that have been merged.
But if you morph an object that is synthetic, with an altered duplicate of it,
it will morph 100% because it is considered basic morph. It has the same number of polygons and vertices.
Example, if you import a mans head then duplicate it and alter the original with the distort tools, you can morph it
with the duplicated one 1% to 100% back to what it was before it was altered. You may think this is unnecessary
but when making animation in combination with some of Amorphium other features it comes in real handy.


These are the morph tools




These are the morph target windows


Notice that there are two target windows.
Select choose to load an object to be used as a morph target.
Selecting remove, removes the object from the target window.


You can choose any of the organic shapes, any standard shapes or any shapes you have created or imported.



This is the morph optic option
enable it by placing a check in the box
disable by removing the check.


With the option checked you will also morph any
surface materials, paint, textures and optic settings.



These are the target controls that do the actual morph,
which ones you select will determine what target window will be morph with the object in the work space.
All changes show up on the object in the work space, not on the object in the target windows.


To do a morph place the cursor over one of the arrow options and hold down the button
on your mouse, drag and the morph will start. Although you can drag side to side you will get best
results dragging up and down. Since Amorphium is in real time you will see the changes as they occur.
There will also be a number indicator in the upper right side showing
the percentage of the morph being applied.



Selecting the top arrow will morph between the objects in the two target windows.
Again the only object affected will be the one in the work space window.



Selecting the left outside arrow will morph between the left target window and the work space.



Selecting the right outside arrow will morph between the right target window and the work space.



Selecting the center tri arrow will morph between the left target window, right target window and the work space.


Which direction you drag the cursor determines how the morph will be apply with this option.
Drag the cursor strait up and down will apply the two target windows and the work space equally.
Drag the cursor perpendicular left to right will apply the left target window
more than the right target window and the work space.
Drag the cursor perpendicular right to left will apply the right target window
more than the left target window and the work space.
Drag the cursor strait right and left or left and right will apply the two target windows to the work space object .



These are the Morph Fusion options. they let you emboss the shape of one of the objects
in the target windows. Click on one to select it, you can only select one target window at a time.


Once one is selected you use the brushes to emboss the object in the work space.
All the different brush shapes along with brush mode, symmetry, tilt, pressure, radius and flux setting
can be used with this option. Although mask won't affect morphing, it will affect this Fusion option.


Doing shape morph or morphing synthetic is just a little different.
When you click on an arrow to do the morph Amorphium gives you this warning.


Click on OK and Amorphium builds a vertices map between the objects in the target windows
and the object in the work space.
After it's built the vertices map you get this message.


If you just press the mouse button it applies the vertices map and it's over.
But if you place the cursor over one of the arrows press and hold, then you can
drag and have control over how much of the vertices map is applied.



Amorphium Tutorials