![]() |
Then select doughnut from the list and change the Y value to 3 and hit the ok button.
![]() |
Now when you look from the top view you have this.
![]() |
The polygon count isn't high enough to do any real
sculpting on it so we take it to mesh man and quad the polygon
count and check join vertices and correct normals.
I also checked rotate x and z 90% to make it look like this from
the front view. You may need to quad polygon count a few times for more detailed
sculpting.
|
|
![]() |
Here are some other standard shapes and the settings. Experiment with different setting for different shapes
|
|
|
|
|
|