Amorphium 3 gives you the option of setting up the workspace environments to a style
you maybe more accustom to or comfortable with. The primary tool palette have 2 styles,
images and text. The image style has 3 size settings, which make using different screen resolution
easier. All tool palates are floating so they can be arranged and positioned at various locations
which allows more versatility with the number and size of the modeling windows.
The Modeling and 3D windows also float and can be size to practically any dimensions. Also the number
of modeling windows is unlimited. There are two type of environments in Amorphium. The Composer environment
where objects are made and manipulated, scenes and animations are built, this is also where the rendering occurs.
The other is the modeling environments, where objects are manipulated solely by themselves.
The modeling Environment
When customizing model environments there is one limitation. That is all workspaces share a common
tool palette, known as the Primary Tool Palette. The Primary Tool palette contains the View and light tools along with
any brush or specialty tools used in the workspace. Where ever the primary tool palette is located in one workspace, it will also be
located in all the other workspaces including Composer. Any workspace that contains brushes ( with the exception of Wax ) has a secondary
tool palette called the Brush Properties Palette. Like the primary tool palette it will be located in the same location
in all the workspaces it is present. Attached to the Brush Properties palette is the Brush Shape Menu. The Brush Shape Menu has
the ability to be sized. Some workspaces contain Specialty Palates which are only located in that particular workspace.
Since all the Specialty Palates are not related to each other they can be located at different locations in all the workspaces.
The Brush Shape Menu can be sized by, holding the cursor at the right bottom area, when a size box appears next to it
click, hold and drag to size it.
To create more that one Modeling Window go to the menu bar Window drop down menu. Note: All modeling workspaces will share the same amount of
modeling windows. New Widow: Creates a new window. Single: Creates one widow and closes any other windows. Dual: Creates two windows and closes any other windows Quad: Creates four windows and closes any other windows Close All: Closes all windows Defalt Pallettes: Restores tool palettes to the default setting.
Modeling Windows are size the same as the Brush Properties Menu
Something you should keep in mind when arranging the tool palates is, the Primary Tool palette is also present in Composer
and will be position where ever the Primary Palette is located in all the other workspaces.
Here are a some examples of workspace environments set-ups.
Workspace set-ups Example 1
Tools Workspace
Heightshop Workspace
Morph Workspace
Paint Workspace
Workspace set-ups Example 2
Mask Workspace
Task Workspace
Materials Workspace
Tin Workspace
Workspace set-ups Example 3
Mapper Workspace
Biosphere Workspace
FX Workspace
Wax Workspace
The Composer Environment
The Composer Workspace is it's own environment with the exception of sharing the Primary Tool Palette. As already noted,
where ever the Primary Tool Palette is located in Composer it will also be position to the same locations in the Modeling
environment workspaces.
To conserve space in Composer the tool sets on the are compressed with only the current tool showing on the palette.
The tool set can be expanded by clicking on the current shown tool. These tool set can also be broke away and moved to
a new location, exposing all the tools in the set. To break a tool set away, click and hold exposing the set, then drag
the cursor over and off the set while still hold down the mouse button.
Click & Hold Exposing Tool Set
While Holding Button Down Drag Across Tool Set
Note: Tools sets in the Tin ( modeling workspace ) can be broke away and arranged to best suit ones work flow.
The Project List Menu and 3D Windows can be sized the same as Modeling Windows and the Brush Shape Menu in other
workspaces.
The Project List Menu can be sized in 2 direction exposing the Time Line ( sideways ), and sized downward exposing more of the object list.
The 3D Windows in Composer are independent from modeling windows, that is they can be set to different numbers and sizes
then the ones in modeling workspaces.
Composer set-ups Example
This interface tutorial is written and provided by : Stephen Ray