Task Workspace



Task is for recording modeling functions used on Mesh & Tin objects. Once the functions have been recorded they can be played back on other Mesh or Tin objects. There are many instances were task will greatly increase productivity.

Using the same modeling functions on different types of objects: sphere, cube,cylinder, ect...
Sphere Cube

Since the task file can be edited, the same shaped objects can be made with slight variation.
Leaves

For general functions which are used in many projects, like painting eyes.
Painted Eye


Information Recorded in A Task File
All Brush Properties
Brush Properties
All Color Properties
Color Swatch






All FX Percentages
Numeric Values




















All Height map Setting
HeightMap Properties














Morph & Fusion Options
Morph Options


















Tools That Can Be Recorded in A Task File
Tool Brushes
Sculpting Tool Brushes















FX Tools
FX Tool
FX Distortions & Paint Tools
HeightShop Tools
HeightShop Tools
























Morph Tools
Morph Tools




























Paint Tools
Paint Tools






















Mapper Tools
Mapper Tools




















Undo/Redo functions will be recorded.
Paint eye dropper tool will not be recorded

Information Not Recorded in A Task File
Height Map Images
Height Map Image







Morph Targets
Morph Targets
The task file will use the current image in the Height Map Window when a task file is played back. If the image has been changed it will use it when playing that recorded HeightShop function. If an image is not loaded in the Height Map Window then no changes will be applied to the object for the height map function.

The same applies to Morph Targets, the task file will use the current objects in the morph target windows. If no targets are loaded in the windows than no changes will occur when the task file plays that function.

If two or more Height Maps or Morph Targets were used in a window when recording a task file, the Begin and End options will need to be used to stop the task file from playing back, at the point where the window changes were made. Then manually change the object or image to the one used in the window when recording the task file.

Tools That Can Not Be Recorded in A Task File
Mask Tools
Mask Tools











Materials
Materials






Biospheres
Biospheres









Wax Tools
Waxs Tools
Wax Brush Options
















Tin Tool Sets
Tin Tool Sets



















Composer Tool Sets
Composer Tool Sets
When an Object has mask applied to it, the mask portions will not be effected when a task file is played on it.

The Task Palette
Before Recording
Task Palette
While Recording
Task Palette
After Recording
Task Palette
The File option are for loading, closing, saving, recording and playing task files. These options can be accessed from the File drop down menu or by using the VCR buttons at the bottom of the palette.
Edit Menu VCR Buttons

Insert Button Insert: is used to load an existing task file.
Eject Button Eject: removes the current task file from the palette.
Record Button Record: opens a save dialog to name and save the task file. Once it has been named and saved the palette is in recording mode.
Record On Record On: A red record marker is displayed above the button to indicate recording is on.
Play Button Play: plays back the task file on the current object in the modeling window.
Stop Button Stop: stops the recording process only. ( for recording only, does not stop the play back )
Pause Button Pause: pauses the recording process only. ( for recording only, does not pause the play back )


The Edit options are for editing the content of the task file and for editing the way the task file is played back.
Edit Menu Edit Buttons

Edit Button Edit: brings up the edit menu for the selected task function.
Begin Button Begin: sets the starting point when playing back a task file. Select a task function then hit Begin Button.
End Button End: sets the ending point when playing back a task file. Select a task function then hit End Button.
Delete Button Pause: deletes the selected task function from the file.

Selecting a Task Function

Task functions are selected by clicking on one. The selected function is represented by bold type.
Function Selected
When begin and end options are used the functions that will not be played are grayed out.
Begin & End Points

Editing Task Functions

There are five types of editing menu, for editing functions in the task file. Depending on what type function is being edited will determine which menu is used. The menus are Brushing, FX, Paint, HeightShop, and Morph.

Brushing: menu is use for all brush tools found in the various modeling workspaces.
Edit Brush Tools

Tool: option determine which type tool is used. Any brush tool can be selected from the drop down menu.
Tool Options Brush Tool Selection When HeightMap Fusion or Morph Fusion is selected an image or morph target has to be loaded in the proper window in the HeightShop or Morph workspace.

Brush Profile: brings up the edit brush menu, to edit the shape properties of the brush.
Profile Option Brush Shape Editor
( see Brush Palette Tutorial for using the Edit Brush Menu )

Parameters: is where all the properties of the brush are set.
Brush Parameters

Mode Menu The first drop down menu is for selecting the brush mode.

Symmetry The second drop down menu is for selecting the symmetry.

Pressure Option The Pressure option sets the pressure applied by the brush by adjusting the slider. This also sets the direction, with negative values pushing inwards and positive values pulling outward. The box needs to be enabled with a check before exiting the menu for pressure changes to take effect.

Size Option The Size option sets the radius of the brush, like pressure the box needs to be enabled with a check before exiting the menu for size changes to take effect.

Flux Option The Flux option sets how consistent the pressure flow is emitted from the brush. The lower the value the more intermittent the flow of pressure becomes.

Paint: any color used by the brush can be altered, by adjusting the red, green, blue sliders, or opening the OS color selector for choosing a color.
Paint Options Color Selector

HeightShop: options are for adjusting the way the image in the heightmap window are used with the fusion brush.
HeightShop Fusion Options

Color & Alpha Channel Options Channel options determine which color channel of the image are used and if the image's alpha channel is used.

Brightness & Contrast The Brightness and Contrast sliders effect the grayscale values of the image.

Morph: the morph option determines which target window is used with the morph fusion brush.
Morph Fusion Options

FX Menus: All FX tools have there own edit menu ( except Rotation which can not be edited in the task file ). Tools that only are applied with no color or edit options in FX, only have a percentage value slider to determine the amount of effect applied. And can be edited by changing the value of the slider.
FX Tools 1

Tools that have color option in FX, have the color options along with the value slider when editing their functions in task files.
FX Paint Color Tools

Tools that have edit options in FX, have the same edit options along with a value slider when editing task files.
Clogs Displace



Flatten
Spikes




Waves



Zig Zag

PaintFill: This menu is for the bucket tool in paint, color used by the bucket can be altered, by adjusting the red, green, blue sliders, or opening the OS color selector for choosing a color.
Paint Fill

HeightMaps: The HeightMap menu is for the three mapping tools in HeightShop.
Height Map

Strenght Value Slider Controls the amount of height mapping being applied.

Mapping Mode Determines which mapping mode will be used.

Channel Options Channel options determine which color channel of the image are used and if the image's alpha channel is used.

Brightness & Contrast The Brightness and Contrast sliders effect the grayscale values of the image.

Morph: menu is for the morph tool.
Morph Menu

Sliders The Original ( object being morph ) and each target window has it's own strength value slider.

Enabe Disable Targets These options enable ( check ) or disable the specified target window.

Tools That Can Not Be Edited:

FX: Rotation Tool
Mapper: Drag, Scale, Planer, Cylindric, Spheric.



This interface tutorial is written and provided by : Stephen Ray
Goto Steves Art Gallery