There are two types of effect tools in the FX work space, Geometry Editing and Paint editing..
The effect tools are listed in alphabetical order, some have further option to set-up properties of the tool,
these tools have an edit option to the right of their name.
The apply effects tool will be selected whenever one of the Effect Tools are selected.
If one of the view tools are used on the modeling window the apply tool is no longer current and will
need to be selected to apply an effect from the new view.
The current effect is highlighted dark when selected, when one of them is selected
the Apply Effects tool is automatically selected.
Geometry Editing
The geometry FX tools effect the object's shape, size, and geometry placement.
Although they will move the object in the Composer environment they do not effect
it's world space placement. In other words if an object is rotated using the FX rotation
tool, it's properties menu in Composer will still report the same coordinates as before the
tool was used.
Before FX Rotation Tool
After FX Rotation Tool
Bank: spins the object clockwise or counter clockwise from the current view. Positive value bank
counter clockwise, negative values bank clockwise. A value of 100% equals 180 degrees of banking.
Bank
Belly: expands or shrinks the central area of the object on all sides, the effect is applied
heavily at the center and gradually eases as it reaches the top and bottom.
Belly
Bend: bends the object from top to bottom, 100% bending equals a full circle..
Bend
Bottle: expands or shrinks the top area of the object on all sides, the effect is applied
heavily at the top and gradually eases as it reaches the mid section.
Bottle
Bulge: expands or shrinks the central area of the object on all sides, like belly, except the effect is applied
almost evenly until it reaches the top and bottom.
Bulge
Button: pushes in or pulls out at the center of the view, heavy effect at the center and lightens up
as it expands out to the sides. Both the viewed and opposite side of the object are effected.
Button
Center: moves the object to the center of the modeling window, under most instances any change will not be noticed
unless some sort of position displacement has been used.
Center
Clogs: protrudes budges out from the center of the object. The Clog effect can be edited for
the number of clogs and type.
Clog Edit Menu
6 Sinus Clogs
3 Steps Clogs
5 Triangle Clogs
Contrast: equalizes the center into a sphere and expands the perimeter using steps distortion.
Contrast
Displace: moves the object location in normal mode. When mirror mode is enabled the side to side movement
is mirrored which stretches the object, and movement is limited to up and down.
Displace Menu
Displace
Displace Mirror
Equalize: equalizes starting at the center, converting into a sphere shape.
Equalize
Flatten: has options for Planar: flatten's the viewed face of the object, Cylindric: flatten's
the edges to be round. Spheric: flatten's the whole object to be round.
Flatten Edit Menu
Flatten Planar
Flatten Cylindric
Flatten Spheric
Noise: adds roughness to the object.
Noise
Normal Displace: displaces the polygons outward/inwards, the object stays in place and the polygons are displaced.
Normal Displace
Push/Pull: pushes or pulls the object's geometry forward or backward. Will not be noted in the modeling window unless
areas of the object have been masked. The effects of the tool will be seen in Composer Window.
Composer View Before Push/Pull
Composer View After Push/Pull
Push/Pull with Mask
Radial Shear: shears the object leaving the top and bottom portions in place. Which gives the center a curvature effect.
Radial Shear
Rotate: has options for Free: which is controlled by cursor movement, free Arcball uses all axes,
or the free can be constrained to the X or Y axes. Numeric: will rotate to a set value on the X or Y axes. .
Rotate Menu
Rotate
Scale: increase/decrease the objects size.
Scale ( half object masked )
Shear: shears the object, moving the top section to one side and the bottom section to the other side.
Shear
Smooth: smoothes out rough areas or the edges of the object.
Smooth
Spikes: creates spikes or holes in all sides of the object. The number of spikes is per side ( front, back
right, left, top, bottom ). A value of one creates no spikes and a spike is added for each increment added.
Spikes Menu
Spikes
Holes
Stretch: stretches the object vertically and horizontally. This is not a uniform tool so only the viewed side receives the distortion.
Stretching can be constrained to only one direction by holding the shift key.
Stretch
Taper: expands or shrinks the top of the object uniformly. Taper is strongest at the top and gradually deceases
until it reaches the bottom.
Taper
Twirl: turns the center of the object heavily, while leaving the outer extremities in place.
Twirl
Twist: spins the center of the object heavily, while leaving the outer extremities in place.
Twist
Undo: undoes all or a percentage of the previous function, the functions done in Tools, FX, HeightShop, Morph,
Paint and with the Mapper: liquify, drag or scale tools can be undone with the FX undo tool.
Before Undo
After Undo
Waves: adds waves uniformly on the object.
Waves Edit Menu
6 Waves
Zig Zag: adds a zig zag effect ( offsetting waves ) to the sides of the object.
Zig Zag Edit Menu
3 Sinus Zig Zag
2 Steps Zig Zag
4 Triangle Zig Zag
Paint Editing
Some of the paint effect tools have color options on the right side of the tool. The current
color on the option is the color that will be used when applying the effect. To load a new color click on the
color option to open Amorphium's color selector.
Colors can be created using the Red, Green, Blue, sliders or the OS color selector can be opened using the
System Picker button.
Paint Clouds: adds random clouds.
Before
After Paint Clouds
Paint Gradient: applies the color from the top to bottom as a Gradient.
Before
After Paint Gradient
Paint Marble: applies a marble stone effect.
Before
After Paint Marble
Paint Material: flatten's the diffused and ambient material channels into paint.
Before
After Paint Materials
Paint Noise: adds random noise using the color.
Before
After Paint Noise
Paint Veins: like marble but thinner strands.
Before
After Paint Veins
Smooth Paint: blends the edges of the paint melting colors together.
Before
After Smooth Paint
This interface tutorial is written and provided by : Stephen Ray