FX Work Space


There are two types of effect tools in the FX work space, Geometry Editing and Paint editing.. The effect tools are listed in alphabetical order, some have further option to set-up properties of the tool, these tools have an edit option to the right of their name.

Apply Effects The apply effects tool will be selected whenever one of the Effect Tools are selected. If one of the view tools are used on the modeling window the apply tool is no longer current and will need to be selected to apply an effect from the new view.

Effects The current effect is highlighted dark when selected, when one of them is selected the Apply Effects tool is automatically selected.

Geometry Editing


The geometry FX tools effect the object's shape, size, and geometry placement. Although they will move the object in the Composer environment they do not effect it's world space placement. In other words if an object is rotated using the FX rotation tool, it's properties menu in Composer will still report the same coordinates as before the tool was used.

Before FX Rotation Tool
Composer View Properties Menu

After FX Rotation Tool
Composer View Properties Menu


Bank: spins the object clockwise or counter clockwise from the current view. Positive value bank counter clockwise, negative values bank clockwise. A value of 100% equals 180 degrees of banking.
Bank
Bank


Belly: expands or shrinks the central area of the object on all sides, the effect is applied heavily at the center and gradually eases as it reaches the top and bottom.
Belly
Belly


Bend: bends the object from top to bottom, 100% bending equals a full circle..
Bend
Bend


Bottle: expands or shrinks the top area of the object on all sides, the effect is applied heavily at the top and gradually eases as it reaches the mid section.
Bottle
Bottle


Bulge: expands or shrinks the central area of the object on all sides, like belly, except the effect is applied almost evenly until it reaches the top and bottom.
Bulge
Bulge


Button: pushes in or pulls out at the center of the view, heavy effect at the center and lightens up as it expands out to the sides. Both the viewed and opposite side of the object are effected.
Button
Button


Center: moves the object to the center of the modeling window, under most instances any change will not be noticed unless some sort of position displacement has been used.
Center
Center


Clogs: protrudes budges out from the center of the object. The Clog effect can be edited for the number of clogs and type.
Clog Edit Menu
Edit menu
6 Sinus Clogs
Sinus
3 Steps Clogs
Steps
5 Triangle Clogs
Triangles


Contrast: equalizes the center into a sphere and expands the perimeter using steps distortion.
Contrast
Contrast


Displace: moves the object location in normal mode. When mirror mode is enabled the side to side movement is mirrored which stretches the object, and movement is limited to up and down.
Displace Menu
Displace Menu
Displace
No Mirror
Displace Mirror
Mirroring

Equalize: equalizes starting at the center, converting into a sphere shape.
Equalize
Equalize


Flatten: has options for Planar: flatten's the viewed face of the object, Cylindric: flatten's the edges to be round. Spheric: flatten's the whole object to be round.
Flatten Edit Menu
Edit menu
Flatten Planar
Planar
Flatten Cylindric
Cylindric
Flatten Spheric
Spheric


Noise: adds roughness to the object.
Noise
Noise


Normal Displace: displaces the polygons outward/inwards, the object stays in place and the polygons are displaced.
Normal Displace
Normal Displace


Push/Pull: pushes or pulls the object's geometry forward or backward. Will not be noted in the modeling window unless areas of the object have been masked. The effects of the tool will be seen in Composer Window.
Composer View Before Push/Pull
Before Push/Pull
Composer View After Push/Pull
Before Push/Pull
Push/Pull with Mask
Before Push/Pull


Radial Shear: shears the object leaving the top and bottom portions in place. Which gives the center a curvature effect.
Radial Shear
Radial Shear


Rotate: has options for Free: which is controlled by cursor movement, free Arcball uses all axes, or the free can be constrained to the X or Y axes. Numeric: will rotate to a set value on the X or Y axes. .
Rotate Menu
Rotate Menu
Rotate
Rotate

Scale: increase/decrease the objects size.
Scale ( half object masked )
Scale


Shear: shears the object, moving the top section to one side and the bottom section to the other side.
Shear
Shear


Smooth: smoothes out rough areas or the edges of the object.
Smooth
Smooth


Spikes: creates spikes or holes in all sides of the object. The number of spikes is per side ( front, back right, left, top, bottom ). A value of one creates no spikes and a spike is added for each increment added.
Spikes Menu
Spikes Menu
Spikes
Spikes
Holes
Holes

Stretch: stretches the object vertically and horizontally. This is not a uniform tool so only the viewed side receives the distortion. Stretching can be constrained to only one direction by holding the shift key.
Stretch
Stretch


Taper: expands or shrinks the top of the object uniformly. Taper is strongest at the top and gradually deceases until it reaches the bottom.
Taper
Taper


Twirl: turns the center of the object heavily, while leaving the outer extremities in place.
Twirl
Twirl


Twist: spins the center of the object heavily, while leaving the outer extremities in place.
Twist
Twist


Undo: undoes all or a percentage of the previous function, the functions done in Tools, FX, HeightShop, Morph, Paint and with the Mapper: liquify, drag or scale tools can be undone with the FX undo tool.
Before Undo
 Before Undo
After Undo
 After Undo


Waves: adds waves uniformly on the object.
Waves Edit Menu
Edit menu
6 Waves
Sinus


Zig Zag: adds a zig zag effect ( offsetting waves ) to the sides of the object.
Zig Zag Edit Menu
Edit menu
3 Sinus Zig Zag
Sinus
2 Steps Zig Zag
Steps
4 Triangle Zig Zag
Triangles



Paint Editing


Some of the paint effect tools have color options on the right side of the tool. The current color on the option is the color that will be used when applying the effect. To load a new color click on the color option to open Amorphium's color selector.
Color Selector
Colors can be created using the Red, Green, Blue, sliders or the OS color selector can be opened using the System Picker button.

Paint Clouds: adds random clouds.
Before
Before
After Paint Clouds
After


Paint Gradient: applies the color from the top to bottom as a Gradient.
Before
Before
After Paint Gradient
After


Paint Marble: applies a marble stone effect.
Before
Before
After Paint Marble
After


Paint Material: flatten's the diffused and ambient material channels into paint.
Before
Before
After Paint Materials
After


Paint Noise: adds random noise using the color.
Before
Before
After Paint Noise
After


Paint Veins: like marble but thinner strands.
Before
Before
After Paint Veins
After


Smooth Paint: blends the edges of the paint melting colors together.
Before
Before
After Smooth Paint
After




This interface tutorial is written and provided by : Stephen Ray
Goto Steves Art Gallery