HeightShop Workspace


Height mapping is similar to bump mapping but instead of it being a render effect height mapping actually effects the object's geometry. Height mapping is more versatile then bump mapping because there is greater control of the height field and the way it's applied. With height mapping the object can actually be sculpted into a new shape.
Height mapping works on mesh and tin objects. It uses an image and converts the color and alpha channels and into grayscale values, then uses the grayscale to determine the height field. Grayscale images work fine for height mapping to. White represents 100% height effect and black represents no height effect.

When HeightShop is first open the object in the modeling window is usually grayed out. This means an element is missing, most likely it's an image in the height map window. If an image is loaded in the height map window and the modeling window is still grayed out it could be a keyframe is missing from the current object, or the current object is not supported in HeightShop ( Wax or Biosphere ).
Window Grayed Out

HeightShop Tools

Fusion Tool Fusion: emboss the height map using a standard brush tool, the properties of the brush can be modified using the brush palette.

Height Map
Height Map
Fusion Tool
Fusion Tool



Planar Tool Planar: applies the height map flatly to the viewed side.

Height Map
Height Map
Planar Tool
Planar Tool



Cylindric Tool Cylindric: applies the height map using a cylinder mapping mode ( wraps around the front, back and sides ).

Height Map
Height Map
Cylindric Tool
Cylindric Tool



Spheric Tool Spheric: applies the height map using a sphere mapping mode ( wraps around the object from all side like it's a sphere ).

Height Map
Height Map
Spheric Tool
Fusion Tool


When using the three mapping tool, cursor movement to the left indents the mesh and cursor movement to the right raises the mesh. The fusion's tool direction is set on the brush palette.

Height Map Palette

Height Map Palette The Height Map Palette is where the image is loaded and options for how it will be used are set.

File Menu The file menu is used to load or remove the image in the window. Any resolution size can be loaded but for best results square dimensions work best. The height map window will fit the whole image into the window with out constraining the dimensions. So undesirable distortion will occur with very uneven diminution such as 100X600.

Channel Options The channel option gives control over whether what color or the alpha channel is used. Any combinations can be used, so height maps can be made with specific color and alpha information.

Seperate channels Map Here is a height map with separate red, green, blue and alpha channels. And different combinations used in the map window


Levels The Fx options are used to set how bright and the shades of gray in the image.
FX Levels FX Levels FX Levels FX Levels




This interface tutorial is written and provided by : Stephen Ray
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