Is used to determine what will be morph with the object in the modeling window.
To load an object into morph target window 1 or 2, the object has to be present in the Composer environment.
Once an object is loaded into a target window it can then be deleted out of Composer and it's geometry information
is still stored in the target window.
The quality of synthetic morph is set here.
The target window will display a front view of the current loaded target.
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