Each channel has a title bar with the channel's name, a preview window which displays the current
element and intensity. The preview window is also used as an access to edit or modify the
current element, by clicking on the window will open the edit palette for the element.
A menu bar with a text name of the current element, and a drop down menu to select elements.
A value slider to set the intensity of the channel.
The first set of elements use a solid color, they are preset colors but can be modified by clicking on the
channel's preview window to bring up the color edit palette to select a custom color. These element can be
used to color the object leaving the paint element open to use as an alpha element. Since paint can be keyframed
and used as alpha, it is possible to animate some of the material properties using this method.
The scale options can be used by moving the slider or typing in the values. X=horizontally, Y=vertically.
100.000 = no scaling, values lower than 100.000 scale the texture larger, values greater than 100.000 scale
the texture smaller.
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The mirror options will determine how the texture will be tiled when it's scale smaller. With no mirroring
the texture is repeated tiled side by side. Mirroring the texture puts a reversed copy of the texture side by
side on the axis being mirrored.
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The channel options determine what image channels are used, RGB ( red, green, blue ) and alpha channel if the image has
an alpha channel. Only one channel can be used. The invert options, inverts the color in the RGB channel or inverts
the grayscale in the alpha channel.
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The grayscale value is graphed to a wave, the top of the wave ( peak ) represents white, and the bottom ( low )
represents black.
The number or periods ( Nr of Periods: ) sets how many peaks are in the wave.
The Period (sec): sets how long it takes to play the wave when animating. Once the wave has played it repeats
it's self through the course of the animation. So if the Nr of Periods: is set at two and the Period ( sec):
is set at two, the wave would play two times in a four second animation.
The Function Bar has various styles for the shape of the wave.
The (A) value slider sets height for the low portions or the wave, and the (B) value slider sets the height for the peak portions
of the wave.
Shaders are Amorphium's on board texture elements, each is a small programs which creates the texture
by bending one or more elements with the effect it's programmed to generate.
The color options is where the two ( or more ) colors to be used are loaded. The two colors are then used
in the shader's color channel.
By clicking the option bar the element menu will come up, so any element can be used in the color channels.
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Turbulence 0.5 Waves 0.5
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Turbulence 0.3 Waves 1
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Turbulence 0 Waves 0
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These shaders are used to mix or blend colors, shaders or texture maps
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Any color added to it will still make white. Or when white is added to any color it will make white. ![]() |
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color added to it will make that color. ![]() |
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color subtracted from it will be black. And any color subtracted by it will be black ![]() |
Multiply
Equals
Multiply
Equals
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