Object Type: has two selections, one to import as a normal mesh object, the other to import
as a tin object. The tin option will set the import up as tin with a cage so it can be worked on
in the Tin work space.
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Transform: these option can be used to fix differences between program to program
inconsistencies. Like size differences, axes differences, and normal differences.
Sets the bevel size between faces, ( Front, Back, sides )
Determines how far the Z axes will extrude.
For setting what type extrusion will occur.
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Color options for Faces, Bevel, and Sides.
Quality will determine how many polygons and vertices the object will have. There are preset values
or the values can be typed in for custom setting. The lower the value = higher polygon & vertex counts.
Export Object is used to select which objects will be exported. When a child object is selected all of
it's parent objects are automatically selected to.
Is where exporting a texture map with the object is set-up.
To export a texture map with the object one of the format types needs to be selected.
Sets the size ( dimensions ) of the texture map.
Scales the size of the object when exported.
Exports a cage with the object so it can be edited in other programs that support cage editing.
