Modeling Apples


This tutorial will use various work spaces and tools to model some apples. The user will need to be familiar with various tools and options in the work spaces and Composer.
The Default Objects and Task Files used in this tutorial can be down loaded HERE

Modeling the Apple

An organic mesh sphere will be used for the apple body, create one in composer with a fix size of 75.000, then name it default apple and position it to 0.000 XYZ. Duplicate it and name the duplicate ( apple 1 ). Then hide and ghost the default apple.
Sphere Properties Menu
Project List
I'll use the default apple for creating other apples after the first one is finished.

Instead of modeling a bunch of apples I'll model one and create task files to model and paint the others. So in task with apple 1 loaded in the window, I save and start recording a task file called apple.
Apple Task File Start

Then go to Tools and put the modeling window in top view. With the normals brush set to these properties, I dig out the top of the sphere.
Normal Brush Normal Brush

With the normals brush modified using double tri symmetry, go and push down some grove around the hole.
Normal Brush Normal Brush

Then change direction and raise the high area slightly.
Normal Brush Normal Brush

Then from bottom view, pull out the bottom just going in a circular motion.
Normal Brush Normal Brush

To put some groves on the bottom sides and a hole, lower the radius and start at the sides working to the center.
Normal Brush Normal Brush

To deform the sides go to front view and raise the brush radius and put it in mirror mode. with single symmetry. and just graze the left side a little. Then do the same in right view.
Normal Brush Normal Brush Normal Brush

To thin the sides a little go to FX and belly about -6.000.
FX Belly Belly -6.000

Back in Tools dress up the top hole while in top view with the normal brush, double tri symmetry pulling out with a small radius. Start at the inside of the hole at the low groves and pull the hole smaller, then move to the high bumps pulling them closed some.
Normal Brush Normal Brush

For the final sculpting touches go to FX and add about 1.000 noise.
FX Noise 1.000 Noise

Then smooth it 100.000.
FX Smooth 100.000Smooth

Then slightly bend ( 2.000 ) it while in front view.
FX Bend 2.000 Bend

At this point stop the task file which should look something like this.
Apple Task File Complete

Modeling the Stem

For the stem create an organic cylinder with a fix size of Radius 5.000 Height 60.000 rename it default stem and position it to 0.000 XYZ. Then duplicate it, hide and ghost the default stem, rename the duplicate to stem 1.
Mesh Cylinder Menu
Stem Properties Menu Project List

Again the reason I duplicate a default is so I have a standard shape to create more from. It is also better to create the shape to the proportions need, instead of scaling with Composer's Xform tools. When the Xform tools are used in Composer, the transformation will not be present in the modeling work spaces, which make it hard to model the object correctly.

A task file will be made with the stem to. In task load stem 1 into the window then save and record task file ( eject Apple1 ). Then in Tools with the normal brush grab the very top and pull it up and a little to the left.
Normal Brush Normal Brush

Then in FX while in front view bottle 20.000
FX Bottle 20.000 Bottle

Then Twirl 10.000 in front view, then switch to right and twirl 10.000 again.
FX Twirl 10.000 Twirl Front View 10.000 Twirl Right View

The add 2.000 noise.
FX Noise 2.000 Noise

The Smooth 100.000 two times.
FX Smooth 200.000 Smooth

That's it for the stem, so stop the task file recording and it should look something like this.
Stem Task File

Modeling the Leaves

For the leaves I'll use a organic capsule, with a fix size of Radius 15.000 Height 60.000 Position to 0.000 XYZ name, duplicate the hide and ghost the default leaf. Create a task file and load leaf 1 into the modeling window.

In FX while in front view flatten 100.000 using planer flattening option. Then in back view flatten 400.000 which is 100.000 four times.
FX Flatten Flatten Menu
100.000 Flatten Front 400.000 Flatten Back

Then in front view bottle 70.000.
FX Bottle 70.000 Bottle

Twirl 12.000.
FX Twirl 12.000 Twirl

Twist 35.000.
FX twist 35.000 Twist

The move to Right view and bend 42.000.
FX Bend 42.000 Bend

Then to create a little stem on the leaf go to Tools in front view use the magnet tool and pull down a little stem.
Magnet Brush Magnet Brush

With this the leaf is finished so stop the task file and it should look something like this.
Task File

Assembling in Composer

The three parts ( apple, stem, leaf ) are all set at 0.000 XYZ, and the defaults should be hidden. With the apple 1 hidden, so only the stem and leaf can be seen, use the Xform Move tool in Right view and move the leaf up and over so it's top is about even with the top of the stem, and off to the right some.
Before Moveing Leaf After Moveing Leaf

Then use the Y Rotate tool and rotate the leaf so it's parallel with the stem. Then use the X Rotate tool and rotate it so the bottom is just touching the stem ( the move tool might need to be used to make the leaf touch the stem.
Y Rotate Leaf X Rotate Leaf

So the leaf is positioned on the curved part of the stem, use the Y rotate tool on the stem while in top view, and rotate the stem counter clockwise about 45%.
Before Rotate Stem After Y Rotate Stem

Once the leaf is positioned to the stem, use the Hierarchy Link tool and link the leaf to the stem.

Once the Leaf is linked, unhide the apple1 and while in top view move the stem to the center of the apple.
Before Moving Stem After Moving Stem

If needed scale the stem smaller or larger and move the stem down into the apple. It can also be rotate on the Y axes if desired, as long as it's centered to the apple.
Before Moving Stem Down After Moving Stem Down After positioning the stem, use the Hierarchy Link tool to link it to Apple1.

Painting the Objects

Task files will also be recorded while painting the objects. So for the apple I'll record a task file called apple 1 paint. Then go to Paint and bucket paint the apple red.
Color Palette Bucket Paint

With a noisy brush shape set to these properties, use a darker red with the potter wheel set to manual, and paint brush splotchy areas on the apple.
Brush Properties Color Palette Paint Brush

Then repeat the paint brush with even a darker shade of red, concentrating mostly on the top and bottom of the apple.
Color Palette Paint Brush

Repeat the paint bush again with a green color, moving the brush quickly so the green areas do not appear, but darker areas will appear where the green is brushed.
Color Palette Paint Brush

With this the apple painting is done and the task file stopped.

For the stem a new task file is recorded. First bucket paint the stem a medium brown.
Color Palette Bucket Paint

Then in FX use a darker brown and apply about 75.000 Paint Noise to the stem.
FX Noise Color FX noise 75.000

Back in Paint use the Paint Brush with the same properties used on the apple, but set the Potter's Wheel to vertical, and brush just the lower half of the stem with a green color.
Brush Properties Color Palette Paint Brush

For the final paint function uses FX noise with a light brown for about 50.000
FX Noise Color FX noise 50.000

Then stop the task file, and start a new one for the leaf 1.

The leaf base color will be bucket painted a light green.
Color Palette Paint Brush

Then set the brush properties to these setting and paint a dark green strip down the center of the leaf.
Brush Properties Color Palette Paint Brush

Then with a little darker green than the base paint use the FX paint Noise to about 70.000
FX Noise Color FX noise 75.000

Then use the FX Smooth Paint tool to 100.000
FX Smooth Paint FX Smooth Paint 100.000

Then FX Paint Noise to 50.000 with a darker green than the first paint noise green.
FX Noise Color FX Paint Noise 50.000
This ends the leaf painting and stop the task file.

Creating More Apples

Now that the first apple is completed, more can be made and by editing the task files they will be similar but not exact copies.
Apple One

When a task file is opened or any time it's edited the changes are automatically saved to the file. So to keep the task files to their original state, browse to where they are saved and copy, then paste a new one giving it a different name. Here I duplicated the Apple, Stem, Leaf, modeling and painting Task files and created 2 duplicates of each.

Task Files

Then with a duplicate of the default object ( default apple in this case ) load the appropriate task file ( apple2 ).
Apple 2 Apple 2 Task File

A function of the task file can be edited by double clicking on it, the edit menu appears and properties can be adjusted. ( for further information on editing task file see the Task Workspace Tutorial )
Brush Edit Menu

A task file can be started and stopped at any function by selecting the function, then using the Start or End Command. The functions that will not play are grayed out. Whenever the undo option is used, only one function at a time is undone ( not the whole task file ).
Start & Stop Locations



Apples




This Modeling tutorial is written and provided by : Stephen Ray
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