Boolean operations is a method
of combining two mesh together. In Amorphium Pro
when you do a boolean function the 2 objects are merged
together creating a new mesh
and the 2 originals are deleted. There are 3 types of
boolean in Amorphium Pro: Add, Subtract and Intercept.
Click on the boolean tools then select what type
of boolean you want to do.
Once the selected tool is in the tool box, it is active and it's name will
pop up if you place the pointer over it.
To do a boolean click on one object then the other while the tool is selected.
The add tool will merge or join ( add ) the 2 objects together.
The first object you click on will retain it's name
The subtract tool will cut away ( subtract ) the part of one object where
ever the two objects
are touching. The first object you select is the positive object
and will retain it's name. The second object you select is the negative ,
and will cut away at
the first object, Deleting all the polygons where they touch or meet.
None of the
negative object will be visible after the boolean is complete.
The intersect tool will cut away at both objects. Leaving only the polygons
where the
2 objects touch or meet ( intersect )
The first object selected will retain it's name. This tool will do 2 different
boolean depending on which object is selected first.
The undo command on the project menu will undo all of the boolean tools.
What can & can not be boolean
What Can:
All Amorphium mesh, wax, and biospheres can be boolean in any combination
with each other.
Any object made in Amorphium Pro then exported as another file type. Can be
imported back into
Amorphium Pro and boolean.
Amorphium 1 file, but they may leave a residue of color from one object to
the next.
What Can Not:
Objects that are part of a hierarchy either parent or child.
Objects created in other programs then imported.
When A boolean crashes you will get a warning like this, which mat or may
not crash the program.
Some Tips:
Unlike some other programs, Amorphium Pro boolean effect the mesh. ( not
just a render effect)
So all boolean can be exported to other programs.
You can boolean an object many times, but they have to be done 1 at a time.
You can create a complex object with a hierarchy, then use the hierarchy flatten
tool to make it into one object that can be boolean all at once.
Save your file before attempting a complex boolean, Large boolean may crash
some systems.
Some Examples

Cube & Sphere Add
|

Cube & Sphere Intersect ( cube selected first)
|

Cube & Sphere Subtract (cube selected first
)
|

Sphere & Cube Subtract (sphere selected first)
|

Sphere & Cube Intersect ( sphere selected first)
|

Multi boolean using spheres & cube
|