Boolean


Boolean operations is a method of combining two mesh together. In Amorphium Pro
when you do a boolean function the 2 objects are merged together creating a new mesh
and the 2 originals are deleted. There are 3 types of boolean in Amorphium Pro: Add, Subtract and Intercept.

Click on the boolean tools then select what type of boolean you want to do.

tools

Once the selected tool is in the tool box, it is active and it's name will pop up if you place the pointer over it.
To do a boolean click on one object then the other while the tool is selected.


add tool

The add tool will merge or join ( add ) the 2 objects together.
The first object you click on will retain it's name

subtract tool

The subtract tool will cut away ( subtract ) the part of one object where ever the two objects
are touching. The first object you select is the positive object
and will retain it's name. The second object you select is the negative , and will cut away at
the first object, Deleting all the polygons where they touch or meet. None of the
negative object will be visible after the boolean is complete.


intercect tool

The intersect tool will cut away at both objects. Leaving only the polygons where the
2 objects touch or meet ( intersect )
The first object selected will retain it's name. This tool will do 2 different
boolean depending on which object is selected first.

The undo command on the project menu will undo all of the boolean tools.

What can & can not be boolean

What Can:
All Amorphium mesh, wax, and biospheres can be boolean in any combination with each other.
Any object made in Amorphium Pro then exported as another file type. Can be imported back into
Amorphium Pro and boolean.
Amorphium 1 file, but they may leave a residue of color from one object to the next.

What Can Not:
Objects that are part of a hierarchy either parent or child.
Objects created in other programs then imported.

When A boolean crashes you will get a warning like this, which mat or may not crash the program.

Warning


Some Tips:
Unlike some other programs, Amorphium Pro boolean effect the mesh. ( not just a render effect)
So all boolean can be exported to other programs.
You can boolean an object many times, but they have to be done 1 at a time.
You can create a complex object with a hierarchy, then use the hierarchy flatten
tool to make it into one object that can be boolean all at once.
Save your file before attempting a complex boolean, Large boolean may crash
some systems.

Some Examples
Add
Cube & Sphere Add
Cube & sphere intercept
Cube & Sphere Intersect ( cube selected first)
Cube Sphere subtract
Cube & Sphere Subtract (cube selected first )
Sphere cube subtract 2
Sphere & Cube Subtract (sphere selected first)
Sphere cube intersept 2
Sphere & Cube Intersect ( sphere selected first)
Complex Boolean
Multi boolean using spheres & cube

Amorphium Pro Tutorials