Although Cameras are more like a tool, since they are manipulated ( moved around ) with the same tools other objects are, they are considered objects too. Cameras will not appear in the render, they are invisible to the rendering engine, thats why they have no ghost button on the project list. They can be viewed in the scene window for placement. They also have a hide button, so they can be hidden in the scene as to not obstruct your view of other objects.
In the Scene window a Camera appears as a black rectangular shape it has a
black line with an arrow at the end. The rectangular box is the Camera Body,
the arrow head is the Point of Interest and the line is a Connector between them.

There are three ways to move and position cameras. The first is to manually translate and
rotate them with the Object XForm tools.

To use the XForm Tools you need to be viewing the Camera Object through a different Camera
other then the one to be manipulated. But you can select a camera part or the whole
Camera then go back to the camera view of the Camera you have selected and see the changes in
real time ( the Xform Bank tool will only work when viewing the selected Camera through a different Camera ).
There are three ways of selecting the Camera to be manipulated by the XForm Tool.
The first is to select the body only with one of the XForm tools
or the select tool. Then the body of the Camera can be moved or rotated
and the Center of Interest will remain at it's set location.

Another way is to select the Center of Interest ( tip of arrow ). Then Only the Center of Interest
will be maneuvered to a desired location.

By selecting the Connecting Line both the Body and the Center of Interest will
be selected and the whole Camera can be maneuvered. By selecting a camera off the
Project list the whole camera will be selected too.

To maneuver the Camera your viewing through ( also known as the Current Camera )
the Camera XForm tools are used.

The Orbit Tool rotates the Camera Body around the Center of Interest.
The Center of Interest remains at it's location as the body of the Camera is rotated.
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The Pan Tool leaves the Camera Body at it's location and rotates the Center of interest.
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The Dolly Tool treats the Camera as though it's on a track ( Dolly )
It moves the Camera Body forwards and backwards from which ever angle
the camera is positioned, leaving the Center of Interest set to it's position.
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The Drag Tool moves the Whole Camera ( Body and Center of Interest )
up, down and side to side.
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The Zoom Tool moves the view in or out, leaving all the Camera parts in the same location.
Think of zooming as a lens effect, where the Camera stays stationary and the lens
is adjusted so the objects look closer or future away.
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The Bank Tool rolls or banks the Camera.
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Another way to position Cameras is to use the Camera's Properties Menu
and do it numerically. The Properties menu can be located by right clicking
on a camera in the Scene Window or by right clicking on the name of a camera
on the Project List, then selecting Properties off the pop up menu.

The Camera Properties Menu can also be located by clicking on the camera icon
on the Project List

Either way will bring up the Camera Properties Menu. You can be viewing through
the Camera being manipulated to see the changes in real time, or you can view the selected
Camera through another Camera to see where it's being positioned.

The Position options on the XForm Tab will position the Body of the Camera
to the set coordinates. This is the same as selecting the Body and using the Object XForm tools or
the Camera Orbit and Dolly XForm tools.
The Center of Interest options positions the Center of Interest to the set coordinates.
This is the same as selecting the Center of Interest and manipulating with the
Object XForm tools or using the Camera Pan XForm tool.
The Roll Angle option banks the Camera. This is the same as using the Object XForm Bank tool
or the Camera Xform Bank tool.
The FOV ( Field of View ) tab is where the type of camera is set, along with it's Zoom
or FOV properties.

Isometric is a type of projection where the 3 axes XYZ are projected equally along a single plane.
This type projection is more like looking through human eyes, where objects get bigger or smaller
according to their position along a vanishing point. There is no distortion when objects
are up close or at the edge of the viewing area.

The Zoom option is for the Isometric option. It is like using the Camera XForm Zoom tool, it doesn't move the Camera only the Camera's lens setting.
Perspective is a type projection which is like a real Camera, where objects get distorted
when their closer to the camera or at the edge of the viewing area.

The FOV option is for the Perspective Camera, like the Zoom it is a lens effect, making the objects appear closer of further away from the Camera.
By Default Amorphium Pro creates five Cameras with a new project, but only
one Camera appears on the Project List.

This is the Perspective Camera and also the default viewing Camera. The current Camera (the one being viewed through )
name appears at the top of the Composer scene.
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To select a different Camera to view or render through, click the camera
option at the top left of the scene window.
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This will pop up the Camera List

Of the five default Cameras the first four do not show up as objects in the scene window or on the Project list. They are mainly for viewing although they can be rendered through to. But the Front, Right and Top Cameras are all Isometric and can only be manipulated using the Drag and Zoom Camera XForm tools. The reason for this is they do not have a Center of Interest. The Isometric Camera does have a Center of Interest there for it can be manipulated using all the Camera XForm tools. Since there is no way to select this Camera, it can not be manipulated using the Object XForm tools or using it's Properties Menu. But these four Cameras can be duplicated or created as new ones. Then They will appear as objects in the scene and on the Project List and be manipulated just as the default perspective Camera can. To Create a new Camera simply select a camera the click the Create New Camera Option. A new Camera will be created with the exact same properties.
I have found it very useful when creating models to create four more Cameras, a Back, Left and Bottom
camera for viewing, also another Perspective Camera I name ( position Camera )
The Default Perspective Camera is in the perfect position for creating objects,
so I leave it in place and use the Position Camera to move around and look at
objects up close and from angles the other cameras aren't in.