Mapper


The Mapper workspace is used to determine how textures
and materials are applied ( mapped ) to an object.
All the material channels are effected by what occurs
in Mapper. ( Diffuse, Specular Color, Specular Roughness,
Ambient Color, Transparency, Refraction, Reflection and Bump )

The mapper workspace is located by clicking
on Mapper found on the workspace list.
Mapper

Along with the movement, view and light tools
Movement view light tools

are 6 mapping tools
Mapping tools

3 to manipulate the texture or material
Adjustment tools

And 3 to determine how the texture or material
is applied to the object.
Mapping tools

liquify tool
The Liquify tool is used with a brush to move the texture or material around on
the object in a painting fashion. Most of the brush properties work with this tool.
drag tool
The Drag tool is use to move the whole texture or material around on the object. It allows you to place or fit the texture or material to a certain location.
scale tool
The Scale tool scales the texture or material larger or smaller on the object.
Click hold and drag the mouse to use it. Right = larger, Left = smaller
planar map tool
The Planar tool applies the texture flatly to both the front and back side of the
object. The texture or material will be stretched along the sides.
cylindric map tool
The Cylindric tool applies the texture or material around the object like it is a
cylinder. The texture or material will be stretched along the top and bottom.
spheric map tool
The spheric tool applies the texture completely around the object on all sides.
There maybe some stretching depending on the shape and position of the object.

All the mapping tools work in correspondence to the view your in
when applying them. Example: if you are in top view and apply the
Planar tool to a cube, the texture will be applied to the top and bottom of the
cube flatly and the stretching will occur on the front, right, left and back
sides of the cube. Some of the preset textures and materials are not seamless,
most are not after editing them in the Material workspace. One way to hide the seam
is to put the object in different positions when applying mapping tools and sometimes
the stretching will hide it. Another way is to use the liquify tool on the seam.
seam before
A seam
seam after
After Liquify tool


A seamless texture is one that
all four sides match perfectly or very closely. If you where to copy and paste one in a
paint program and place them side by side, you wouldn't be able to tell where the 2 meet.


When using the Liquify tool you can adjust the brush properties.
brush options

This is what the setting and options do with the liquify tool.
( there functions may differ a little in other workspaces )

Pressure: sets the amount of pressure or force the bush
uses to pull the texture around.

Direction: sets with direction the brush pulls the texture.
                        Depending on which direction you pull the brush
up and down or left and right.     

    Radius:  sets the size of the circumference of the brush.

          Flux:  sets or describes the intensity of the particle that
flow out of the brush.                      

       Mode:  for the most part, mode will let you set weather 
                      the brush effects the viewed side or the viewed side
     and the opposing side at the same time.

Symmetry:  the arrangement of the brush can be changed    
using Symmetry.                                

        Tilt:  will also effect the direction the texture is pulled
  although it is not very noticeable.       


You can also select what shape brush to use.
brush shapes

Some shape will behave differently then others.
You can also custom make the brush shape.


Animating

Changes made to textures and material in the material workspace
can not be animated in AP 1.1.  But the way a texture or material
is mapped in the mapper workspace can. All the mapping tools
can be animated.  Simple set keyframes as you normally would for
the object and go to Mapper and move or re-map the texture or
material on the object.

animation

Amorphium Pro Tutorials