In 3D terminology mesh is defined as: Polyhedrons or polygons put together to form an object's geometry.
In Amorphium Pro there are two types of mesh objects, organic and synthetic. Although all the mesh shapes can be created as synthetic, only the Sphere, Cylinder, Cube and Cone can be created as organic.The most obvious difference between organic and synthetic is their appearance. Organic primitives have rough or uneven edges and corners, making then look organic. Synthetic have smooth clean edges and corners making then look man made or synthetic. But another unseen difference between the two, is all the organic primitives have the same number of vertices and triangles ( polygons ), so they can be easily shaped morph.
Creating ShapesBy default the Sphere, Cylinder, Cube and Cone are set to make organic primitives.
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You create a primitive shape by selecting one of the mesh tools, then click, hold
and drag in the workspace window. The place where you initially click will be
the X,Y,Z location where the object is created. With the sphere tool only one pass (click, hold and drag then release )
is needed to create the sphere. An out line of the size is displayed as you drag.

The Cylinder requires you click, hold and drag to sets the circumference
( X & Z size ), you can drag horizontal or vertical to set the circumference.

Then release the button and drag vertically to set the height ( Y size ).Then click
again to create the cylinder

Like the Cylinder, the Cube requires you click, hold and drag to set the X & Z size.
With the cube the initial click sets one of the corners of the Cube, instead of the center
like the Sphere and Cylinder.

Then release and drag vertically to set the Height or Y size. Then click again to create it.

The Cone is the same as the Cylinder, click, hold and drag for the circumference.

Then release and drag vertical for the height. Then click again to create it.

The default synthetic primitives are the Torus and Plane.
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The Torus is created the same as the Cylinder and Cone, but the height also
sets how big the center hole will be, with a lower height making a larger hole.

And a higher height making a smaller hole.

All the mesh primitives have a menu for more options found by right clicking on the tool.
The torus menu has options to determine the mesh density and a fix size option.

The division option determine how many vertices and triangles ( polygons ) will be used along
the X and Y dimensions, with higher values creating more and lower values creating less.
This option can be used when you need to draw finer detail, more polygons will take distortion better.
By doubling the default values you will have about the same amount of polygons as the organic primitives.
It can also be used to create square, triangle, pentagons and other shaped primitives by lowering
the divisions to 3, 4, 5 ect.. in each column. What the divisions are will determine
how many sides the Torus shape will have. The polygon count can then be raised by using the Meshman
Quad Tool.

The Fix Size option will create the Torus to set size with one click of the mouse. The center of the Torus will be where ever the cursor is clicked. Large values in the Radius column will make the outside radius larger which makes the hole larger. Smaller values will make the outside smaller and the hole smaller. The Small Radius column will set the inside radius. With small values making the hole larger and higher values making the hole smaller.
The Mesh Plane synthetic primitive is created by clicking and dragging to draw the
dimensions, then releasing. Like the Cube, where the cursor is located for the initial
click will determine one corner of the Plane. The Plane further option menu has
an option for divisions, and one for a fix size. The Width column determines the X dimension,
and the Depth column determines the Z dimension.

The four organic objects can also be created as synthetics by right clicking on the tool.
The Sphere menu has the option for Organic and an option for Synthetic.
Just enable the Synthetic option, there is the division option to control
the amount of polygons used and the Fix Size option to determine the radius of the sphere.

The Cylinder Synthetic Option has a Base Division Column along with the X and Y.

The Base division determine how many polygons will be used to make up the
top and bottom face of the cylinder, as shown in these point cloud images.

The Double Points on Edges option tells the computer to not smooth
the polygons at the edge of the object. If you look at the first Cylinder below ( organic )
you can see that the edge is jagged and rough. The second Cylinder ( synthetic ) has sharper edges,
but there is some smoothing on the edges. Where the third Cylinder which is Double Points on Edges
enabled has sharp hard edges with no smoothing between the faces.

The Fix Size option Radius column determines the circumference or X and Z dimensions. The Height column determines the Y dimensions.
The Cube menu has only one division column for synthetics, it uses
values placed here along all the axis ( XYZ ). It also has the Double Points on edges option. For it's fix size
width is the X dimension, Height is the Y dimension, and Depth is the Z dimension.

The Cone menu has three division options for synthetic, the X and Y divisions.

The Base division determine how many polygons will be used for the base circumference
face.

The Fix Size option, Radius column determines the base circumference size ( X & Z dimension ) and the Height column determines the Y dimension.
A fairly good rule to use when deciding whether to use organic or synthetic mesh is
if the object is going represent an organic in the real world, like a flower or person.
Then organic's will probably need to be used. If the object is going to represent a man made
object in the real world, then one of the synthetic options will probably work best.
Something to take into consideration is that the synthetics may need to have the divisions values
raised to take distortion tool as well as the organic do, or to draw fine detail on them.
They also take sculpting brushes differently. The first cube below is an organic, when the normals
brush was used on an edge, the edge completely disappears. The same with the synthetic cube with out double points
on the edges ( second cube ). But the third cube, a synthetic with double points on the edges, is sculpted it retains the
sharp edge.

The reason for this is the organic's share the same polygons at the edges. They are offset
so each face is made up of the same polygons at the edge, giving it a rough look.

Where with synthetics the edge is made up of different polygons on each face.

The difference between normal synthetics and double points on edges is Amorphium
smoothes the way the polygons look. So instead of being able to see the vertices and points
of each polygon like the first sphere below. You see the surface of the object smoothed out
like the second sphere below.

When double points on the edges is enable for creating synthetics, Amorphium doesn't
connect this smooth display from one face to the next ( corners and edges ). It only smoothes
the faces stopping at the corners and edges, which leaves the edges crisp and sharp.

The Mesh Fontman tool will be covered in it's own tutorial.
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The Convert to Mesh tool, converts Wax and Biosphere objects to mesh.
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Mesh objects can be worked on in all the workspaces except Biosphere and Wax.