Wax objects are new to Amorphium and unlike any I have seen in any 3D programs. Wax objects allow you to add, subtract or smooth the geometry of the object at any given location. This unique object type can be used for many purposes like creating limbs on trees and characters, drilling holes in objects, creating local particles to just name a few.
The wax primitives are created in Composer and include Sphere, Cylinder,
Cube, Cone, and Torus.

They are all created by selecting the tool then clicking, hold and drag in the Workspace.
The location where you click will be the center of the object and XYZ coordinate.
As a wax object is created you will see an outline of the shape of the object,
you'll also see an outline of a cube surrounding the object's outline. This cube
outline is known as the wax objects bounding box.

The bounding box sets the limits that the wax can be grown or extended. Once the
wax is added to the limits of the bounding box it is flatten out and grows outward
at 90 degree angle in all direction, The bounding box is only visible as the
object is being created, when your working on the object in the Wax Workspace
it can not be seen.

All the wax objects have a further options menu which can be accessed by right
clicking on the tool. This menu is the same for all 5 wax primitives.

The Wax Density option determines how many vertices and triangle will be used
along a given division ( XYZ ). The default of 24 gives a rather rough looking object
as seen on the first image below, but since it has less polygons it responds faster to
the tools in the Wax Workspace. Raising the divisions to 50 along all axis will
create an object with about the same amount of vertices and triangles as
the organic mesh primitives and there appearance is smoother, as seen in the
second image below. But they respond slower to the tool in the Wax workspace.

The Fix Size option will create the Wax Object to a predetermine size with one click of the mouse. The size of a Wax object doesn't determine how many vertices and triangles ( polygons ) are used to create the object. Only the division values do.
Mesh objects and Biosphere objects can be converted to Wax using the Convert to Wax Tool.
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Use it by selecting the tool then clicking on a Mesh or Biosphere object. It will bring
up the Wax Conversion Menu.

The Wax Density option will determine how many vertices and triangle will be
used to through the conversion process, along each axes. The Conversion Quality option
helps keep detail through the conversion process. Even with high setting fine detail
drawn on the object will more that likely be lost. The first image below is a Biosphere
object before converted to wax, the second image is the Biosphere object converted using the default
setting of 24 XYZ divisions and 4 quality. The third image is setting of divisions of 50 and
quality set to 8.

I would suggest saving your Projects or Objects before converting objects to wax.
I have had instances when the program has froze or crashed when using extremely
high values in the division option. Also even on a powerful machine division setting of 100 or more
can take up to a hour or more to convert, depending upon the original polygon density of
the object being converted. Once the conversion process has started the only way I
have found to stop it is to close the program using Task Manager, ( Ctrl, Alt, Del, keys )
which force closes the program without being able to save.
Another useful purpose for the convert to Wax function, is to join merge lines
after the Flatten Hierarchy tool has been used on a family of objects to merge them into one
object. Although the setting need to be fairly high, it will fill in the gaps and line
where the two or more objects are joined.

Only wax objects can be worked on in the wax workspace. All other objects will be slightly faded out, which indicates they are not wax.
The tool set found in Wax Workspace include 3 wax brushes and the common
view and light tool set.

Melt Brush
Subtract or melt away polygons from the wax object.
Add Brush
Adds wax, but only to the extremities of the wax object's bounding box.
Smooth Brush
Smoothes the wax by slightly subtracting from it.
Brush Properties Controls

Pressure: controls the amount of pressure or force the brush applies.
Radius: controls the size or circumference of the brush.
Lock depth:checking this option will keep the melt brush from melting
wax any farther then the pressure is set. If you release the mouse button lock depth is reset
and will continue to melt with the next click until the pressure setting is reached again.
Along with the Wax Workspace, Wax objects can also be manipulated with some of the tools in other Workspaces.


Wax objects can also be converted to Mesh, to be worked on in Workspaces that support mesh objects.
Wax objects can be Boolean with mesh, biospheres or
other wax objects but will be turned into mesh though
the process.
Wax objects can be the parent or child in a hierarchy, but they will be turned to mesh if the flatten hierarchy tool is use.
