There are two types of Windows in Amorphium Pro.
The ones found in all the Work Spaces
( Task, Mask, Tools, FX, HeightShop, Morph, Paint, Mapper, Materials, Biospheres, Wax, )
are common with the same drop down menus. These Windows are also referred to as the
View Window.

The other type Window is found in Composer, it's drop down menus are different then
those found in the Workspaces. It is also known as The Scene Window.

Both type Windows can be sized by holding the cursor over the bottom right corner of
the Window, the pointer will then display a box icon next to it, then click, hold and drag the Window
to size it.

Both type Widows can be relocated on the screen by clicking on the title bar
holding and dragging.

They can also be brought to the front or back of tool sets or other windows.

A Window can be closed by clicking on the gray square at the left on the title bar.

Keyboard Short Cut for closing a Window is: PC=Ctrl and W / Mac= Cmd and W
More Windows can be created by clicking on the Window option at the bottom left of the Screen.

New Window: will create a new default Window. You Can open as many Window as you need
using this option, they can be stacked or sized and position to fit your needs.
Single View: will restore the window to the default size and position.
Dual View: will create two Windows one in the default view ( front ) and one in right view.
Quad View: will create four Windows, the views will be top, ISO, front and right.
Close All: will close all Windows.
The two different type windows can be set-up differently, ie: Composer's Scene Windows
can be set to Single, while the workspaces View Windows are set to Quad.

The View Window is composed of three parts, the Title Bar, the Menus and the Window Viewing Area.

The Title Bar displays the current object's name, the view the Window is in, and has the Close
Window option. It is also used to relocate the entire Window on the screen

The Menus area has drop down menus associated with the Window, Zoom, View, Light and Potter's Wheel.
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The Zoom drop down menu is used to easily fit or zoom the window to a numeric degree.

The Fit command: centers and fits the object in the viewing area.

The 25% to 300% commands: zoom in or out the viewing area numerically.

The View drop down menu will change which view the current object is seen in.

The views options include Front, Right, Top, Back, Left, Bottom and ISO
The options basically change the angle of the viewing camera. They are useful
when the object need to be worked on from another side, since they will rotate the view to exact
90%, 180%, or 270% on the Y or X axes. All the views are considered Isometric, but the ISO
option gives a view rotated 45% on the Y and X axis from Front view.
( Isometric is a type of projection where the 3 axes XYZ are projected equally along a single plane. )

The Reset option, resets any view changes made with the side to side ( X & Y ) View Tool and the Fit option from the Zoom menu
The Light drop down menu positions the light the same way the view menu positions the views,
that is it rotates the light to exact 90%, 180% and 270% on the Y & X axes.

The Potter's Wheel drop down menu is where the potter wheel is controlled.
The Potter's Wheel is a tool which spins the current object in the window,
like a sculptor's potter's wheel for shaping clay. To learn how to use the Potter's Wheel
refer to the Potter's Wheel Tutorial.

There are five tools which are used to manipulate the Viewing Windows, they are
found in all the workspaces ( except Composer which has the Scene Window instead of Viewing Windows ).
Four of these tools move or manipulate the view and the other manipulates the light.

The Move X & Y Tool, moves the current view up or down and side to side.
The Zoom Tool, brings the view in and out or forwards and backwards along the Z axes.
The Rotate Tool, rotates the view on the XYZ axes ( Arcball )
The name of the view on the Title Bar will turn to "" Custom "" when the Rotate or Bank tool is used.

The Bank Tool, banks the view on the Z axes.
The Light Tool, rotates the light around the object in an Arcball manner. The Light in
the workspaces View Window is a Parallel light which means it cast light rays evenly in the
direction it's pointing. It's Center of Interest is set to the center of the View Window.
Keyboard Short Cuts: PC
Move X&Y Tool=Space Bar
Zoom Tool=Ctlr and Space Bar
Rotate Tool = Ctlr
Keyboard Short Cuts: Mac
Move=Space Bar
Zoom=Cmd and Space Bar
Rotate=Cmd
The Window Command Options, control how the Windows are set-up, how the object is displayed and what
object is displayed in the Window.
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The Windows Option has already been discuss and works for both type Windows ( Composers Scene Windows and the workspaces View Windows ). The other two options ( Display and Choose ) are for the Workspace View Windows only.
The Display option determine how an object will be displayed in the various Workspaces.
Each Workspace can be displayed differently, by default the workspaces are set-up to display
what is best suited for them. ie: Mask Workspace displays mask, Paint Workspace displays paint, ect...

White: Displays the object with a plan white surface material.
Paint: Displays the object with it's painted colors.
Mask: Displays how the object has been Masked, white represents unmask areas and red represents masked areas.
Depth: Displays the object with a grey scale shaded depth map..
Material Preview: Displays the object with all it's material channels. Some material channels are
represented by different types of shading since their properties need to be rendered to see the actual effect.
Diffuse Color: Displays the object with only the diffuse material channel.
Specular Color: Displays the object with the specular color material channel.
Specular Roughness: Displays the object with the specular roughness material channel. This is a flat shaded preview
showing the amount and way the color, shader or map is applied.
Ambient Color: Displays the object with the ambient color material channel.
Transparency: Displays the object with the transparency material channel. This is a flat shaded preview
showing the amount and way the color, shader or map is applied.
Refraction: Displays the object with the refraction material channel. This is a flat shaded preview
showing the amount and way the color, shader or map is applied.
Reflectivity: Displays the object with the reflectivity material channel. This is a flat shaded preview
showing the amount and way the color, shader or map is applied.
Bump: Displays the object with the bump material channel. This is a flat shaded preview
showing the amount and way the color, shader or map is applied.
The Choose Option is how various object in the project are loaded into the View Window.
The Object in the View Window is considered the current object, and is indicated on the list with a black
dot next to it's name. All the Mesh, Biosphere, Wax and Imported objects, can be found on the Choose List.
Object can only be loaded one at a time, and the same object will be loaded in all open View Windows.


The Title Bar contains the Close Window option, the name and type of viewing Camera, it's also
used to drag the whole Window for relocating the Window on the screen.

The Scene Window's menu differ from the Workspace View Window menu. The Scene Window's menu has options for how the scene is viewed and selecting object including cameras.
The Fit drop down menu has two commands.
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The Fit Scene command will fit all the objects into the Scene Window, zooming the camera
in or out until all the objects are completely seen in the Window. It works in both type
views ( perspective and isometric ).

The Fit Object command fits all the selected objects ( mesh, camera, lights ect...) into
the Scene Window. This command also works in all camera views.

The Select drop down menu has many option for selecting objects.

Select All: Will select Lights, Mesh, Biospheres, and Wax objects.
Deselect All: Will unselect all objects including Smoke and Cameras.
Select Mesh: Will select all mesh objects including Imports.
Select Biosphere: Will select all Biosphere objects.
Select Wax: Will select all Wax objects.
Select Lights: Will select all Lights.
Duplicate Selected: Will Duplicate all selected objects and any child objects in their hierarchy. With the exception of Cameras.
Delete Selected: Will delete all selected objects and their children in a hierarchy, including Cameras and Smoke.
The Camera drop down menu is where the current viewing camera is selected and new viewing Cameras are created. The current selected Camera
is indicated by a black dot in front of it's name.

By default five cameras are created, four isometric views and one perspective view. Only the Perspective Camera appears on the Project List and can be selected on the project list then manipulated with Object Xform Tools. However any Camera can be duplicated by making it the current viewing camera on the drop down menu then using the Duplicate Camera option on the menu. A new Camera will then be created and added to the Project List, and the Camera drop down menu. Any new Cameras created can be manipulated the same as the default Perspective Camera. ( for more on Cameras see the Camera Tutorial in the object category )
The Display drop down menu will determine how Mesh, Biospheres and Wax Objects are displayed or appear
in the Scene Window. Smoke, Lights and Camera object will appear the same because they don't
consist of any triangle.

Each Camera view can be displayed differently.
Point Cloud: Displays the points of each triangle as a dot.
Wireframe: Displays as a wireframe with each vertices of every
triangle represented by a line.
Paint: Displays any paint applied or the mesh color.
Shaded: Displays all the Material Channels set-up on the objects,
( some material channels need to be rendered to see their effect )
The Scene Window Body is where the scene or animation to be rendered is set-up. It is
also used for assembling and editing objects with various tools. which will be exported as models.
To help assist in placement, positioning and scaling there is a Grid ( also known as the floor )and
an Axes Indicator. The grid is represented by blue lines running along the X and Z axes and located at 0,000
on the Y axes. The Axes Indicator is represented by 3 red lines running along the XYZ axes and crossing
in the exact center of 3D space. This center is also known as Null, it's coordinates are
0.000 XYZ position.

There are six direction which move out from null space: Positive Z ( forwards ), Negative Z ( backwards ),
Positive X ( right ), Negative X ( left ), Positive Y ( up ) and Negative Y ( down )

All six directions are considered to be infinite, and will show perspective when viewed through a camera set to perspective FOV.
The Bottom options for Window, Display and Choose have already been discussed. The
Window option works on the Scene Window, but Display and Choose do not. They are replaced by
the Display drop down menu, and Select drop down menu. Individual objects are selected from
the Project List.
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