Work Space Windows

There are two types of Windows in Amorphium Pro.

The ones found in all the Work Spaces ( Task, Mask, Tools, FX, HeightShop, Morph, Paint, Mapper, Materials, Biospheres, Wax, ) are common with the same drop down menus. These Windows are also referred to as the View Window.
Workspace Window ( Veiw Window )

The other type Window is found in Composer, it's drop down menus are different then those found in the Workspaces. It is also known as The Scene Window.
Composer Window ( Scene Window )

Both type Windows can be sized by holding the cursor over the bottom right corner of the Window, the pointer will then display a box icon next to it, then click, hold and drag the Window to size it.
Window Size 1 Window Size 2

Both type Widows can be relocated on the screen by clicking on the title bar holding and dragging.
Relocate 1 Relocate 2

They can also be brought to the front or back of tool sets or other windows.
Front of Tools Back of Tools

A Window can be closed by clicking on the gray square at the left on the title bar.
Close window
Keyboard Short Cut for closing a Window is: PC=Ctrl and W / Mac= Cmd and W



More Windows can be created by clicking on the Window option at the bottom left of the Screen.
Window Option Window Option Menu

New Window: will create a new default Window. You Can open as many Window as you need using this option, they can be stacked or sized and position to fit your needs.
Single View: will restore the window to the default size and position.
Dual View: will create two Windows one in the default view ( front ) and one in right view.
Quad View: will create four Windows, the views will be top, ISO, front and right.
Close All: will close all Windows.

The two different type windows can be set-up differently, ie: Composer's Scene Windows can be set to Single, while the workspaces View Windows are set to Quad.
Quad Views



View Windows
( common window found in workspaces )

The View Window is composed of three parts, the Title Bar, the Menus and the Window Viewing Area.
Viewing Menu Parts

The Title Bar displays the current object's name, the view the Window is in, and has the Close Window option. It is also used to relocate the entire Window on the screen
Title Bar

The Menus area has drop down menus associated with the Window, Zoom, View, Light and Potter's Wheel.
Window's Menus

The Zoom drop down menu is used to easily fit or zoom the window to a numeric degree.
Zoom Drop Down Menu

The Fit command: centers and fits the object in the viewing area.
Before Fit Commaned After Fit Commaned

The 25% to 300% commands: zoom in or out the viewing area numerically.
Zoom 25% Zoom 300%

The View drop down menu will change which view the current object is seen in.
View Drop Down Menu

The views options include Front, Right, Top, Back, Left, Bottom and ISO
The options basically change the angle of the viewing camera. They are useful when the object need to be worked on from another side, since they will rotate the view to exact 90%, 180%, or 270% on the Y or X axes. All the views are considered Isometric, but the ISO option gives a view rotated 45% on the Y and X axis from Front view.
( Isometric is a type of projection where the 3 axes XYZ are projected equally along a single plane. )
Front View ISO View

The Reset option, resets any view changes made with the side to side ( X & Y ) View Tool and the Fit option from the Zoom menu


The Light drop down menu positions the light the same way the view menu positions the views, that is it rotates the light to exact 90%, 180% and 270% on the Y & X axes.
Light Drop Down Menu

The Potter's Wheel drop down menu is where the potter wheel is controlled. The Potter's Wheel is a tool which spins the current object in the window, like a sculptor's potter's wheel for shaping clay. To learn how to use the Potter's Wheel refer to the Potter's Wheel Tutorial.
Potter's Wheel Drop Down Menu


There are five tools which are used to manipulate the Viewing Windows, they are found in all the workspaces ( except Composer which has the Scene Window instead of Viewing Windows ).
Four of these tools move or manipulate the view and the other manipulates the light.
View and Light Tools

Move X&Y ToolThe Move X & Y Tool, moves the current view up or down and side to side.


Zoom ToolThe Zoom Tool, brings the view in and out or forwards and backwards along the Z axes.


Rotate ToolThe Rotate Tool, rotates the view on the XYZ axes ( Arcball )
The name of the view on the Title Bar will turn to "" Custom "" when the Rotate or Bank tool is used.
Custom View

Bank ToolThe Bank Tool, banks the view on the Z axes.


Light ToolThe Light Tool, rotates the light around the object in an Arcball manner. The Light in the workspaces View Window is a Parallel light which means it cast light rays evenly in the direction it's pointing. It's Center of Interest is set to the center of the View Window.


Keyboard Short Cuts: PC
Move X&Y Tool=Space Bar
Zoom Tool=Ctlr and Space Bar
Rotate Tool = Ctlr


Keyboard Short Cuts: Mac
Move=Space Bar
Zoom=Cmd and Space Bar
Rotate=Cmd

The Window Command Options, control how the Windows are set-up, how the object is displayed and what object is displayed in the Window.
Windows Command Options

The Windows Option has already been discuss and works for both type Windows ( Composers Scene Windows and the workspaces View Windows ). The other two options ( Display and Choose ) are for the Workspace View Windows only.


The Display option determine how an object will be displayed in the various Workspaces. Each Workspace can be displayed differently, by default the workspaces are set-up to display what is best suited for them. ie: Mask Workspace displays mask, Paint Workspace displays paint, ect...
Display Menu

Display White White: Displays the object with a plan white surface material.
Display Paint Paint: Displays the object with it's painted colors.
Display Mask Mask: Displays how the object has been Masked, white represents unmask areas and red represents masked areas.

Display Depth Depth: Displays the object with a grey scale shaded depth map..
Display Material Material Preview: Displays the object with all it's material channels. Some material channels are represented by different types of shading since their properties need to be rendered to see the actual effect.

Display Diffuse Color Diffuse Color: Displays the object with only the diffuse material channel.
Display Specular Color Specular Color: Displays the object with the specular color material channel.
Display Specular Roughness Specular Roughness: Displays the object with the specular roughness material channel. This is a flat shaded preview showing the amount and way the color, shader or map is applied.

Display Ambient Color Ambient Color: Displays the object with the ambient color material channel.
Display Transparency Transparency: Displays the object with the transparency material channel. This is a flat shaded preview showing the amount and way the color, shader or map is applied.

Display Refraction Refraction: Displays the object with the refraction material channel. This is a flat shaded preview showing the amount and way the color, shader or map is applied.

Display Refectivity Reflectivity: Displays the object with the reflectivity material channel. This is a flat shaded preview showing the amount and way the color, shader or map is applied.

Display Bump Bump: Displays the object with the bump material channel. This is a flat shaded preview showing the amount and way the color, shader or map is applied.


The Choose Option is how various object in the project are loaded into the View Window. The Object in the View Window is considered the current object, and is indicated on the list with a black dot next to it's name. All the Mesh, Biosphere, Wax and Imported objects, can be found on the Choose List. Object can only be loaded one at a time, and the same object will be loaded in all open View Windows.
Choose List


Scene Window
( found in Composer )

The Scene Window also consist of three parts, Title Bar, Menus, and Scene Area.
Scene Window Part

The Title Bar contains the Close Window option, the name and type of viewing Camera, it's also used to drag the whole Window for relocating the Window on the screen.
Title Bar

The Scene Window's menu differ from the Workspace View Window menu. The Scene Window's menu has options for how the scene is viewed and selecting object including cameras.


Scene Window Menus

The Fit drop down menu has two commands.
Fit Drop Down Menu

The Fit Scene command will fit all the objects into the Scene Window, zooming the camera in or out until all the objects are completely seen in the Window. It works in both type views ( perspective and isometric ).
Fit Scene 1 Fit Scene 2

The Fit Object command fits all the selected objects ( mesh, camera, lights ect...) into the Scene Window. This command also works in all camera views.
Fit Object 1 Fit Object 2

The Select drop down menu has many option for selecting objects.
Select Drop Down Menu

Select All: Will select Lights, Mesh, Biospheres, and Wax objects.
Deselect All: Will unselect all objects including Smoke and Cameras.
Select Mesh: Will select all mesh objects including Imports.
Select Biosphere: Will select all Biosphere objects.
Select Wax: Will select all Wax objects.
Select Lights: Will select all Lights.
Duplicate Selected: Will Duplicate all selected objects and any child objects in their hierarchy. With the exception of Cameras.
Delete Selected: Will delete all selected objects and their children in a hierarchy, including Cameras and Smoke.


The Camera drop down menu is where the current viewing camera is selected and new viewing Cameras are created. The current selected Camera is indicated by a black dot in front of it's name.
Camera Drop Down Menu

By default five cameras are created, four isometric views and one perspective view. Only the Perspective Camera appears on the Project List and can be selected on the project list then manipulated with Object Xform Tools. However any Camera can be duplicated by making it the current viewing camera on the drop down menu then using the Duplicate Camera option on the menu. A new Camera will then be created and added to the Project List, and the Camera drop down menu. Any new Cameras created can be manipulated the same as the default Perspective Camera. ( for more on Cameras see the Camera Tutorial in the object category )


The Display drop down menu will determine how Mesh, Biospheres and Wax Objects are displayed or appear in the Scene Window. Smoke, Lights and Camera object will appear the same because they don't consist of any triangle.
Display Drop Down Menu

Each Camera view can be displayed differently.
Display Point CloudPoint Cloud: Displays the points of each triangle as a dot.

Display WireframeWireframe: Displays as a wireframe with each vertices of every triangle represented by a line.

Display PaintPaint: Displays any paint applied or the mesh color.

Display ShadedShaded: Displays all the Material Channels set-up on the objects, ( some material channels need to be rendered to see their effect )


The Scene Window Body is where the scene or animation to be rendered is set-up. It is also used for assembling and editing objects with various tools. which will be exported as models. To help assist in placement, positioning and scaling there is a Grid ( also known as the floor )and an Axes Indicator. The grid is represented by blue lines running along the X and Z axes and located at 0,000 on the Y axes. The Axes Indicator is represented by 3 red lines running along the XYZ axes and crossing in the exact center of 3D space. This center is also known as Null, it's coordinates are 0.000 XYZ position.
Scene Window Body Parts

There are six direction which move out from null space: Positive Z ( forwards ), Negative Z ( backwards ), Positive X ( right ), Negative X ( left ), Positive Y ( up ) and Negative Y ( down )
Axes Directions

All six directions are considered to be infinite, and will show perspective when viewed through a camera set to perspective FOV.


The Bottom options for Window, Display and Choose have already been discussed. The Window option works on the Scene Window, but Display and Choose do not. They are replaced by the Display drop down menu, and Select drop down menu. Individual objects are selected from the Project List.
Window, Display, Choose, Options



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